Jan 04, 2012, 11:43 PM // 23:43
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#21
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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A few things that stuck out to me is the possibility of Shatterstone + Intensity for AoE havoc. Depending on how Intensity works with the skill, you could time it to react to the second burst as well.
Other than that, I think I'll play around with slapping Ride the Lightning on my Assassin for the fun of things, along with Ebon Escape for the hasty retreat without exhaustion.
Team builds using Mist Form will be interesting as well. Off the top of my head I can see using a bunch of Mist Form + Rodgort's Invocation/ Lightning Hammer eles
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Jan 05, 2012, 04:19 AM // 04:19
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#22
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Krytan Explorer
Join Date: Apr 2007
Guild: The Angelic Guard
Profession: P/
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I'm betting that life will be a lot better for elementalists, ritualists and dervishes after the update. Dervishes might even require nerfing, as many of their skills do additional elemental damage which until now was not that significant. For the typical DwG/Frostway team most of the damage is coming from DwG, Spirit Rift, and Ancestor's Rage. DwG and Spirit Rift will have slightly reduced damage (100-->85, 135-->125) and Ancestor's Rage will not ignore armor anymore... but on the positive side, -24 armor to all monsters (-3 per level above 20, as has been hinted?) will mean that elemental damage does roughly 1.5 times as much damage as it does now, and Ancestor's Rage will get the additional 10% armor penetration from DwG that it did not get before. Net result: lose ~1/6 damage, gain 3/2 damage... damage should be 5/6 x 3/2 = 15/12 = 5/4 = 125% of what it is now for DwG teams. And Lightbringer boosts this even more, so...
references:
http://wiki.guildwars.com/wiki/User:...list_rebalance
http://wiki.guildwars.com/wiki/Armor_rating
Also consider the effects of Intensity, as shown in the threads below.
http://www.guildwarsguru.com/forum/s...0&postcount=55
http://www.guildwarsguru.com/forum/s...&postcount=131
This damage will probably be about 1.5x greater if the changes are what has been hinted at so far.
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Jan 05, 2012, 05:36 AM // 05:36
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#23
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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What I don't understand is, if foes lose 3 armor per level above 20, does that mean foes at higher levels in HM have lower armor than foes with a lower level? That's the biggest thing I'm confused about with the Krewe leak. I hope that's not what the case will be with HM. It doesn't make sense really
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Jan 05, 2012, 06:16 AM // 06:16
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#24
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Desert Nomad
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Eles obvious get a large buff. If the upcoming skill changes are anything like what we have seen though, Haha shit will be ridiculous. 2x Gust can easily stun lock any and every mob in the game indefinitely. Nevermind starburst and shatterstone. Well, do mind it as soon as you enter a HM area and 3 of them go off on your party.
Rits are definitely nerfed on the whole. Their most powerful and most widely used skills (SW, ARage, Spirits) all get nerfed by higher health levels. Silly farming builds only used in 1 area getting a minor buff doesn't matter much.
Dervs certainly get a large buff, Sand Shards becomes completely insane when you realize its now a splinter weapon that can hit infinity targets and does 20% more damage. Nevermind that VoS is in the same attribute and Scythes themselves get a large damage upgrade on their base weapon damage. Looking at an easy +50 damage per hit increase here, or as high as +100 AoE increase per foe if you are hitting 3 enemies with both VoS and SS.
Quote:
Originally Posted by WarcryOfTruth
What I don't understand is, if foes lose 3 armor per level above 20, does that mean foes at higher levels in HM have lower armor than foes with a lower level? That's the biggest thing I'm confused about with the Krewe leak. I hope that's not what the case will be with HM. It doesn't make sense really
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Base armor goes up 3 armor per level already. They cancel each other out above lvl 20 and enemies just get much larger health bars.
Last edited by Kunder; Jan 05, 2012 at 06:19 AM // 06:19..
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Jan 09, 2012, 07:00 AM // 07:00
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#25
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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I find that Fragility, shockwave, Thunderclap, G.Mark, Shatterstone, DD. just those alone are pumping out 30k dps in 3mins. I was doing killing mobs in NM and their hp goes to half or get 1 shot in split sec pretty funny.
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